Classic Kye
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Python Kye
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Modified Python Kye
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Description
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Kye
is the player's piece. It is you, controlled using the keyboard or the mouse.
You must move Kye to collect all the diamonds in each level. You have three lives.
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Diamonds
are the objective of The Game. You have to collect them all to complete a level. They cannot be moved, only collected. Actually they look like sapphires, not diamonds.
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Slider
moves in the direction of the arrow unless obstructed by another object or
held by a magnet.
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Marble,
sometimes called a Rocky. Similar to a slider, but will roll around other
round objects, including other marbles, provided there is room to do so.
They often come en-mass.
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Sentry,
also called a Bouncer. Moves in the direction it is pointing, but reverses direction if it hits an obstruction. If the obstruction is movable
it will be nudged away by one place by the impact. Sentries will stick to a
magnet.
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Magnet,
also called a Sticky. Attracts all movable objects except Kye to either end, over a range of one space. The two other sides are neutral, and it cannot be turned. Magnets can only attract another magnet by pulling on one of its neutral sides. Kye is stronger and magnets pull themselves to Kye. Kye can therefore use magnets as tools to drag other things around or to stop things moving (including monsters), and to pin monsters in one place. Beware of unexpected effects however.
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Walls
set the limits, they cannot be moved. There should always be an outer wall around
the playing area. Corners of interior walls can be square or round, and Marbles
roll around the round corners.
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Square Block
stops monsters, sliders and marbles, but can be pushed by Kye as long as there is
nothing behind it. Ordinary blocks will also be pushed by sentries and attracted
by magnets.
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Round Block
is like the square block but marbles will roll round them.
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Earth or Soft block
is a block that will be destroyed by Kye pushing into it. Any other object
is stopped by it. There are only square versions.
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Monsters
chase Kye and if one reaches you Kye loses a life. There is no difference in behaviour between the five of them.
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Turning Block
(Clockwise and Anti-clockwise) will change the direction of a slider or
marble if one hits it, by 90 degrees. Note that in the original ("Classic") Kye the first and
second graphics are indeed for clockwise and anti-clockwise respectively, despite the arrows
implying the opposite. This is changed with the Python graphics.
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Slider Shooter and Marble Shooter
spit out a slider or marble every now and then. In the Python Kye graphics the Slider shooter has been made more square because it shoots square blocks.
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Black Hole,
also called a Blackie. Will swallow anything that ventures into it. Useful to get rid of anything
that can be pushed or lured into it.
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Timer
is an ephemeral block. It starts with a number from 3 to 9 and
after the count-down reaches 0, it disappears. Often used to release monsters.
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One-way Door
allows Kye to pass one way only. The Classic doors look like force fields
- you do not know the direction until you try. In the Modified Python scheme I substituted a pair of one-way flaps that
show the way. Game play is unchanged because you could always test the
Classic doors by trying to move into them and backing out again.
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